Wednesday, June 25, 2008
German SDL Book
Friday, December 7, 2007
Game Developer's Open Source Handbook
Tuesday, December 4, 2007
GIMP 2.4 User Manual
UNIXGAMEDEV Update
Indeed, a lot has changed. Most notably is the fusion of the UNIXGAMEDEV board, wiki, and IRC with the Free Game Development project. To the benefit of everybody we came to the conclusion both projects have similar aims and better work together, instead of having almost two identical project with a heavy focus on improving the FOSS gaming situation. Though we have slight differences in our vision - UGD is only Unix and open for every business model, FGD is OS agnostic and only FOSS - both are mainly about Unix & FOSS. In the end, the original idea of the UNIXGAMEDEV project to establish a Unix & FOSS game development community has been an experiment only. Somehow it failed, but in general lives on in the FreeGameDev project. This may sound a little sad, at least to me, but actually it is a very good thing pulling together when it's about improving the small and stagnating situation of the Unix & FOSS gamedev scene, and hopefully you share my mind on that point and will use & support the new infrastructure.
- FreeGameDev Forum
- FreeGameDev Wiki
- Search Engine for free Content
- Media Pack Community Effort
- Syndicate of Multiple Blogs Related to FOSS GameDev
- IRC - #freegamer (at) irc.freenode.net
Nevertheless, I am thinking about how to make use of the domain UNIXGAMEDEV.ORG now, at least I still owe it, 'cause for simple blogging I don't really need a top level domain. Maybe I start another experiment and redefine the vision - who knows, perhaps I'll use it as site for my devteam or something else. Anyway, unixgamedev.blogspot.com will remain in the case I have no plans.
Wednesday, November 21, 2007
Unix Gaming History
While the roots of the Unix family lays back in 1969, and meantime has become a mature and widespread platform in the hacker culture, Unix-like systems never have been a traditional video gaming platform. Nevertheless, gaming also exist among hackers, and the BSD Games Collection (/usr/games) is a contemporary witness of traditional Unix games, a collection of classic text-based games. Due to Unix's strength in networking, it also has been used as MUD/MUSH server often. Probably the most popular traditional Unix game ever written is Nethack, from which even some graphical clones have been developed nowadays. Indeed, even graphical X11 games usually have a cheesy look.
As the gaming scene evolved in the late 1980's, because of new commodity hardware like VGA with lots of potential for gaming, Unix was rather used for expensive high-quality workstation-oriented graphics, but unsuited for arcade games. That's when the development of Linux started in 1991, which is the epitome of Unix today. Those days Unix's graphic capabilities were limited to an ugly implemented SVGALib with limited hardware support, or the network-friendly and flexible Xlib, which was slow. Some few attempts to establish the upcoming Linux as a gaming platform in the mid 1990's, by porting games like Doom or Abuse (both use SVGALib and X) didn't really break into a new market. Especially Dave D. Tayler did some pioneer work then.
In the mid 1990's the 3D revolution began with the introduction of commodity 3D accelerators, though it took some time to bring the new technology to Unix. Indeed, the new 3D technology heavily relies on the driver support of the manufactures, and due to their mulishness isn't yet supported for Unix-like systems in general. In 1993, Brian Paul started Mesa, a free implementation of the OpenGL specifications, but Daryll Strauss is known as the person who brought 3D graphics to Linux by convincing 3Dfx to let him port Glide. For the first time 3D acceleration was supported by Mesa 2.2 via Glide in 1998.
Since OpenGL doesn't handle presentation devices, it needs to be connected for a proper integration into X. This sort of glue is SGI's GLX, Open Source since 1999. It still needs a suitable driver for 3D hardware acceleration, and Utah GLX was an attempt to extend GLX with hardware acceleration. Indeed, it reached a reasonably good performance, but had intrinsic limitations in its design. Nevertheless, it was the beginning for Linux as a viable gaming platform, and the start for Loki Software (1998-2002) to port some games to Linux. Following Loki's example, Linux Game Publishing was founded in 2001 with the aim to port games to Linux.
The Direct Rendering Infrastructure (DRI) was another attempt to support hardware acceleration, and has overcome Utah GLX's design limitations. It consists of the Direct Rendering Manager (DRM) kernel modules, which provides an interface to the hardware, and a userspace backend for Mesa, which access them. DRI reaches excellent 3D performance on supported hardware, and is supported on Linux, FreeBSD, NetBSD, and Solaris.
Only few professional game developers support Linux as gaming platform these days. Probably the best known developer still is id Software, but others like BioWare also see an opportunity. At this time, development of Unix games is mainly done for Linux by hobbyist of the Open Source culture, and is on its way to produce some very nice free titles, though they usually can't compete with modern games by the industry for several reasons. Due to this situation, over the years an alternative to playing original Unix games by machine emulation has become popular, and makes it possible to play original games for Windows, AMIGA, Super Nintendo, Neo Geo, Playstation, and many more. It is also possible to run Linux on several video game consoles like Xbox, PlayStation, GameCube, and Dreamcast.
Friday, November 9, 2007
Python Game Development Book
New Open Soure Game Developer
Friday, November 2, 2007
Gaming Miniconf 2008
Thursday, October 25, 2007
GIMP 2.4 Released
If you want to compile GIMP 2.4 yourself, you can grab the tarball from ftp.gimp.org or one of its mirrors. Binary packages for the various supported platforms are becoming available as we speak. Our Downloads section should help you to locate the package for your system.
Saturday, October 20, 2007
EA wants 'open gaming platform'
"We want an open, standard platform which is much easier than having five which are not compatible."
Thursday, October 18, 2007
Unix Game Development closes
Tuesday, October 16, 2007
Linux GameDev V - Marketing and Distribution
Monday, October 15, 2007
New Project: Search Engine For Free Media Content, Developers & Projects
- bring artists and developers closer together
- search engine for existing free art
- a database for projects and developer
- using the CakePHP framework
- thread at freegamer
- thread at unixgamedev
If you have any ideas, suggestions, or even think about helping us, feel free to contact - we appreciate the feedback.
Btw. Ghoulsblade has collected an awesome list of free game development links. It's definitely worth to have a look at it.
Monday, October 8, 2007
UNIXGAMEDEV.ORG - Our New Domain
- unixgamedev.org
- www.unixgamedev.org
- blog.unixgamedev.org
- board.unixgamedev.org
- unixgamedev.wikispaces.com
I'd also like to thank Tuxfamily for providing free hosting of the Unix Game Development project. They offer a very nice service for the Open Source community, and also plan a gaming server.
Friday, October 5, 2007
Ryzom is rising for a second time...
Tuesday, October 2, 2007
Teh Dogz
This was a week with lots of interesting events in the world of Linux gaming and game development! Developers, reaching for the stars, have awakened in masses, hungry for code, writing designs like lunatics... and of course, like very often in the Open Source world, searching for artists.
The Challenge Promode, a gameplay mod for Quake 3 (works only partially with Open Arena), is assembling an open Art Division. The CPMA project is searching [1] for artists to replace the stock Quake 3 media, thus making it possible to play CPMA without Quake 3. Said media will be released under a Creative Commons license to support other mod, indie and open source developers. I hope they mean the CC-by-SA, otherwise I'll get really mad =P
By the way, do you remember 'Saga of Ryzom'? That innovative MMORPG project had financial problems last year. Whereas the owners of the project searched for a buyer in the gaming industry, Nevrax' members, the guys behind the game, took the initiative by raising a fund and sent a help call to the community. They wanted to make 'Saga of Ryzom' open source and they needed to buy the rights off the owning company first.
Before they finally collected around 300'000 dollars, with around 25'000 donated from the Free Software Foundation, the owners had found another buyer ,Gameforge, a company that develops browser games,
who could naturally pay even more money.
A year after the deal, 'Saga of Ryzom' seems to be a burden for its owner... again. [2] And it's rather unlikely, that the Open Sourcing scenario will repeat.
In the other news, LordHavoc released a new version of his Quake engine modification, Darkplaces. [3] This time's addition: Reflective Water \o/
And the FIFE 2D isometrics engine has made some serious progress. [4]
By the way, we're moving our stuff to our new domain, unixgamedev.org. We still have problems though. So the Forum is currently unavailable. Will be fixed as soon as Micheal has some time to set up our DNS correctly.
[1] http://www.promode.org/?p=537
[2] http://www.golem.de/0710/55117.html
http://www.ryzom.com/ - The official game site
[3] http://linuxgames.com/news/feedback.php?identiferID=9600&action=flatview
[4] http://freegamer.schattenkind.net/index.php?t=msg&th=114&start=20&S=b5b15fd9c2897a29221209c118d5d0fb
Saturday, September 22, 2007
Extreme Tuxracer released
Extreme Tuxracer Homepage
Tuesday, September 18, 2007
User Interface Brainstorm for the next generation of GIMP
http://gimp-brainstorm.blogspot.com/
Monday, September 17, 2007
New Blender book is comming
And I just found out, yet another Blender book is available - The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering (2005) by Ton Roosendaal and Stefano Selleri.
