Friday, August 31, 2007
Ubuntu Founder On Linux Games
Lifehacker: The readers have also commented that they are staying away from Linux because it is missing big name software packages—especially games. Is there a strategy to overcome this traditionally unconquerable Linux roadblock?
Mark Shuttleworth: Games are a particularly difficult thing to address on Linux. Obviously that's less of an issue in a corporate environment or amongst professional developers who may well have multiple computers and have a gaming machine for their own personal use separate from their development machine. It is not something we particularly want to address at this stage. That industry has very specific economics that we can't really influence.
Wednesday, August 29, 2007
New GP2X F-200 is coming soon
Monday, August 27, 2007
Unix Game Development Wiki
Sunday, August 26, 2007
Rob Myers' interesting PoV on Open Source and Art
http://blog.p2pfoundation.net/rob-myers-critique-of-open-source/2007/08/25
Friday, August 24, 2007
Notes on Interviews
Recently Linux Gaming World published an interview with Andy Southgate, the lead developer of the fourth-dimensional shooter Adanaxis ... a 4D shooter on Linux, doesn't it sound exiting? The code is GPL now!
Here is a list of some interviews, just as a note for me, but they might be interesting to you, too.
- Angband (LGDC)
- Interview of Erno Tuomainen From Legends Of Saladir (LGDC)
- Interview With Anders Moden From Gizmo3D (LGDC)
- Interview with the Icculus (LG)
- Interview with id Software's Timothee Besset at QuakeCon 2006 (LG)
- Interview with id Software's Timothee Besset (LG)
- Interview With Michael Simms of Linux Game Publishing and Tux Games (LG)
- Interview with Indrema CEO John Gildred (LG)
- A Few Words with Daryll Strauss (LG)
- A Few Words with Michael Vance (LG)
- A Few Words with Joseph Kain (LG)
- Freeciv Interview - May 1999 (LG)
- Interview With Dave Taylor of Crack.com (LG)
- Interview: Ingo Ruhnke aka Grumbel (FG)
Torvalds on Games
APC: Before you wrote the kernel, you wrote a clone of Pacman. Do you play games at all and if you do, which ones?
LT: I don't games that much, I don't tend to find it interesting enough. And when I do play, I tend to play things that are more kids or teenager games: more of a "platformer" kind of thing. I played the original Prince of Persia a long time ago before I started Linux, and for that reason I tried out the modern versions, and liked those too ("Sands of Time" in particular, the later ones were a bit too serious).
APC: Would you write another game if you had the time? If yes, what would it be? Do you have a favourite type of game, such as adventure?
LT: I really only wrote some (fairly bad) games because I was interested in the programming, not so much the playing. I found it more interesting to just do flicker-free graphics at high performance than the actual game-play.
So no, I'd probably never do a game again. Especially in these times, when games are a lot more about the content, and less about the things I used to worry about.
Tuesday, August 21, 2007
Rock On!
... but let's watch for something contemporary ...
The energyXT2 music production software is a sequencer for audio & MIDI recording, similar to Logic & Cubase. The software is not free and has a price of 75$, but they offer a Linux demo. Sadly I couldn't really test it because of my sound devices, but I could start it anyway (without sound) and it looks pretty cool, and is definitely worth a try. I'll check it out on the next chance, but having any reviews would be great.
In the case you don't like using priority software and overleap, you missed a cool link about Linux VST plugins, where the creator of energyXT2 collect stuff about VST plugins for Linux, where you could also find free plugins.
I'd also like to present Hydrogen, an advanced drum machine, which aims to bring professional yet simple and intuitive pattern-based drum programming. Indeed they created a very cool program which is very close to that aim, and it's already possible to compose & arrange complex drums with lots of drum sound.
Nevertheless, the most interesting thing about music making software is the progression of Ardour's MIDI integration, what's also their project at Google's SOC.
Open Game Console
So did others, and founded the Open Game Console Consortium, an independent, non-profit organization made up of various companies, individuals, game developers, publishers and hardware manufactures. It is dedicated to the development and maintanance of an open standard by which multiple hardware manufacturers can release their own videogame console that can all the same exact games without modifications.
The OGCC project is creating a console with usual PC components, what also makes it a PC somehow. Actually they don't build the console, but standardize the specifications, so anybody can build the console oneself. The underlying operating systems should be a special Linux distro, but at the moment this is very sketchy. The OGCC is not the first and only project aiming for a Linux videgame system, but what makes this project special is the complete openness.
There is also the OpenMoko project, creating a free smartphone platform using Linux and other free software components, which is also able for gaming.
And also another project called Gamix, is developing open specifications for a gaming console. Indeed, Gamix and OGCC have very similar goals, but somehow it seems a (liberal) company is behind Gamix, while OGCC is totally open for community development.
To make this complete, I refer to the previous GP2X article, the Linux handheld.
Friday, August 17, 2007
Next Round for OpenGL
The second thing is the Linux release of the gDEBugger, a high quality OpenGL debugger and profiler. This tool will help to make your applications faster by letting you trace for performance killer and bugs.
The last thing is the release of the glslDevil, a tool for debugging the OpenGL shading pipeline.
OGRE 3D Programming
Graphic Artist Gluttony
I acknowledge to not have read one of these books, but as proposed in the forum we'll create a database of game development books, and this is just for completeness. Of course you're invited to give a review or a comment about any of this books, either here or in the forum.
Books about the GIMP:
- Beginnig GIMP: From Novice to Professional (2006)
- GIMP 2 for Photographers (2006)
- GIMP Pocket Reference (2000)
- Grokking the GIMP (2000)
- GIMP for Linux Bible (2000)
- The GIMP for Linux & Unix (2000)
- Guerrilla Guide to Great Graphics With the GIMP (2000)
- GIMP - The Official Handbook (1999)
- Sams Teach Yourself GIMP in 24 Hours (1999)
- The Essential Blender(not out yet - 9/27/2007)
- Introducing Character Animation With Blender (2007)
- The Official Blender GameKit: Interactive 3D for Artists (2003)
- The Official Blender 2.0 Guide (2001)
- Blender Book (2000)